Files
traque/traque-back/game.js
Sebastien Riviere 75f8b10ecd Added placement zones
2025-09-07 23:25:52 +02:00

439 lines
15 KiB
JavaScript

import { secureAdminBroadcast } from "./admin_socket.js";
import { teamBroadcast, playersBroadcast, sendUpdatedTeamInformations } from "./team_socket.js";
import { sendPositionTimeouts, outOfZoneTimeouts } from "./timeout_handler.js";
import zoneManager from "./zone_manager.js";
import trajectory from "./trajectory.js";
function randint(max) {
return Math.floor(Math.random() * max);
}
function getDistanceFromLatLon({ lat: lat1, lng: lon1 }, { lat: lat2, lng: lon2 }) {
const degToRad = (deg) => deg * (Math.PI / 180);
var R = 6371; // Radius of the earth in km
var dLat = degToRad(lat2 - lat1);
var dLon = degToRad(lon2 - lon1);
var a =
Math.sin(dLat / 2) * Math.sin(dLat / 2) +
Math.cos(degToRad(lat1)) * Math.cos(degToRad(lat2)) *
Math.sin(dLon / 2) * Math.sin(dLon / 2)
;
var c = 2 * Math.atan2(Math.sqrt(a), Math.sqrt(1 - a));
var d = R * c; // Distance in km
return d * 1000;
}
function isInCircle(position, center, radius) {
return getDistanceFromLatLon(position, center) < radius;
}
export const GameState = {
SETUP: "setup",
PLACEMENT: "placement",
PLAYING: "playing",
FINISHED: "finished"
}
export default {
// List of teams, as objects. To see the fields see the addTeam method
teams: [],
// Current state of the game
state: GameState.SETUP,
// Date since the state changed
stateDate: Date.now(),
// Messages
messages: {
waiting: "",
captured: "",
winner: "",
loser: "",
},
/* ------------------------------- USEFUL FUNCTIONS ------------------------------- */
getNewTeamId() {
let id = randint(1_000_000);
while (this.teams.find(t => t.id === id)) id = randint(1_000_000);
return id;
},
checkEndGame() {
if (this.teams.filter(team => !team.captured) <= 2) this.setState(GameState.FINISHED);
},
updateChasingChain() {
const playingTeams = this.teams.filter(team => !team.captured);
for (let i = 0; i < playingTeams.length; i++) {
playingTeams[i].chasing = playingTeams[(i+1) % playingTeams.length].id;
playingTeams[i].chased = playingTeams[(playingTeams.length + i-1) % playingTeams.length].id;
sendUpdatedTeamInformations(playingTeams[i].id);
}
},
initLastSentLocations() {
const dateNow = Date.now();
// Update of lastSentLocation
for (const team of this.teams) {
team.lastSentLocation = team.currentLocation;
team.locationSendDeadline = dateNow + sendPositionTimeouts.duration * 60 * 1000;
sendPositionTimeouts.set(team.id);
sendUpdatedTeamInformations(team.id);
}
// Update of enemyLocation now we have the lastSentLocation of the enemy
for (const team of this.teams) {
team.enemyLocation = this.getTeam(team.chasing).lastSentLocation;
sendUpdatedTeamInformations(team.id);
}
// Broadcast new infos
secureAdminBroadcast("teams", this.teams);
},
resetTeamsInfos() {
for (const team of this.teams) {
// Chasing
team.captured = false;
team.chasing = null;
team.chased = null;
// Locations
team.lastSentLocation = null;
team.locationSendDeadline = null;
team.enemyLocation = null;
// Placement
team.ready = false;
// Zone
team.outOfZone = false;
team.outOfZoneDeadline = null;
// Stats
team.distance = 0;
team.nCaptures = 0;
team.nSentLocation = 0;
team.nObserved = 0;
team.finishDate = null;
sendUpdatedTeamInformations(team.id);
}
this.updateChasingChain();
secureAdminBroadcast("teams", this.teams);
},
/* ------------------------------- STATE AND SETTINGS FUNCTIONS ------------------------------- */
getSettings() {
return {
messages: this.messages,
zone: zoneManager.settings,
sendPositionDelay: sendPositionTimeouts.delay,
outOfZoneDelay: outOfZoneTimeouts.delay
};
},
changeSettings(newSettings) {
if ("messages" in newSettings) this.messages = {...this.messages, ...newSettings.messages};
if ("zone" in newSettings) zoneManager.changeSettings(newSettings.zone);
if ("sendPositionDelay" in newSettings) sendPositionTimeouts.setDelay(newSettings.sendPositionDelay);
if ("outOfZoneDelay" in newSettings) outOfZoneTimeouts.setDelay(newSettings.outOfZoneDelay);
// Broadcast new infos
secureAdminBroadcast("settings", this.getSettings());
playersBroadcast("game_settings", this.messages);
},
setState(newState) {
const dateNow = Date.now();
switch (newState) {
case GameState.SETUP:
trajectory.stop();
zoneManager.stop();
sendPositionTimeouts.clearAll();
outOfZoneTimeouts.clearAll();
this.resetTeamsInfos();
break;
case GameState.PLACEMENT:
if (this.teams.length < 3) {
secureAdminBroadcast("game_state", {state: this.state, stateDate: this.stateDate});
return false;
}
trajectory.stop();
zoneManager.stop();
sendPositionTimeouts.clearAll();
outOfZoneTimeouts.clearAll();
break;
case GameState.PLAYING:
if (this.teams.length < 3) {
secureAdminBroadcast("game_state", {state: this.state, stateDate: this.stateDate});
return false;
}
trajectory.start();
zoneManager.start();
this.initLastSentLocations();
break;
case GameState.FINISHED:
if (this.state != GameState.PLAYING) {
secureAdminBroadcast("game_state", {state: this.state, stateDate: this.stateDate});
return false;
}
trajectory.stop();
zoneManager.stop();
sendPositionTimeouts.clearAll();
outOfZoneTimeouts.clearAll();
this.teams.forEach(team => {if (!team.finishDate) team.finishDate = dateNow});
secureAdminBroadcast("teams", this.teams);
break;
}
// Update the state
this.state = newState;
this.stateDate = dateNow;
// Broadcast new infos
secureAdminBroadcast("game_state", {state: newState, stateDate: this.stateDate});
playersBroadcast("game_state", newState);
return true;
},
/* ------------------------------- MANAGE PLAYERS FUNCTIONS ------------------------------- */
addPlayer(teamId, socketId) {
// Test of parameters
if (!this.hasTeam(teamId)) return false;
// Variables
const team = this.getTeam(teamId);
// Add the player
team.sockets.push(socketId);
// Broadcast new infos
secureAdminBroadcast("teams", this.teams);
return true;
},
removePlayer(teamId, socketId) {
// Test of parameters
if (!this.hasTeam(teamId)) return false;
// Variables
const team = this.getTeam(teamId);
// Remove the player and its data
if (this.isCapitain(teamId, socketId)) {
team.battery = null;
team.phoneModel = null;
team.phoneName = null;
}
team.sockets = team.sockets.filter((sid) => sid != socketId);
// Broadcast new infos
secureAdminBroadcast("teams", this.teams);
sendUpdatedTeamInformations(team.id);
return true;
},
isPlayerCapitain(teamId, socketId) {
return this.getTeam(teamId).sockets.indexOf(socketId) == 0;
},
/* ------------------------------- MANAGE TEAMS FUNCTIONS ------------------------------- */
getTeam(teamId) {
return this.teams.find(t => t.id === teamId);
},
hasTeam(teamId) {
return this.teams.some(t => t.id === teamId);
},
addTeam(teamName) {
this.teams.push({
// Identification
sockets: [],
name: teamName,
id: this.getNewTeamId(this.teams),
captureCode: randint(10_000),
// Chasing
captured: false,
chasing: null,
chased: null,
// Locations
lastSentLocation: null,
locationSendDeadline: null,
currentLocation: null,
lastCurrentLocationDate: null,
enemyLocation: null,
// Placement
startingArea: null,
ready: false,
// Zone
outOfZone: false,
outOfZoneDeadline: null,
// Stats
distance: 0,
nCaptures: 0,
nSentLocation: 0,
nObserved: 0,
finishDate: null,
// First socket infos
phoneModel: null,
phoneName: null,
battery: null,
});
this.updateChasingChain();
// Broadcast new infos
secureAdminBroadcast("teams", this.teams);
return true;
},
removeTeam(teamId) {
// Test of parameters
if (!this.hasTeam(teamId)) return false;
// Logout the team
teamBroadcast(teamId, "logout");
this.teams = this.teams.filter(t => t.id !== teamId);
sendPositionTimeouts.clear(teamId);
outOfZoneTimeouts.clear(teamId);
this.updateChasingChain();
this.checkEndGame();
// Broadcast new infos
secureAdminBroadcast("teams", this.teams);
return true;
},
captureTeam(teamId) {
// Test of parameters
if (!this.hasTeam(teamId)) return false;
// Variables
const team = this.getTeam(teamId);
const dateNow = Date.now();
// Make the capture
team.captured = true;
team.finishDate = dateNow;
team.chasing = null;
team.chased = null;
sendPositionTimeouts.clear(team.id);
outOfZoneTimeouts.clear(team.id);
this.updateChasingChain();
this.checkEndGame();
// Broadcast new infos
secureAdminBroadcast("teams", this.teams);
sendUpdatedTeamInformations(team.id);
return true;
},
placementTeam(teamId, placementZone) {
// Test of parameters
if (!this.hasTeam(teamId)) return false;
// Variables
const team = this.getTeam(teamId);
// Make the capture
team.startingArea = placementZone;
// Broadcast new infos
secureAdminBroadcast("teams", this.teams);
sendUpdatedTeamInformations(team.id);
return true;
},
reorderTeams(newOrder) {
// Update teams
const teamMap = new Map(this.teams.map(team => [team.id, team]));
this.teams = newOrder.map(id => teamMap.get(id));
this.updateChasingChain();
// Broadcast new infos
secureAdminBroadcast("teams", this.teams);
return true;
},
handicapTeam(teamId) {
// TODO
},
/* ------------------------------- PLAYERS ACTIONS FUNCTIONS ------------------------------- */
updateLocation(teamId, location) {
// Test of parameters
if (!this.hasTeam(teamId)) return false;
if (!location) return false;
// Variables
const team = this.getTeam(teamId);
const dateNow = Date.now();
// Update distance
if (team.currentLocation) team.distance += Math.floor(getDistanceFromLatLon({lat: location[0], lng: location[1]}, {lat: team.currentLocation[0], lng: team.currentLocation[1]}));
// Update of currentLocation
team.currentLocation = location;
team.lastCurrentLocationDate = dateNow;
// Update of ready
if (this.state == GameState.PLACEMENT && team.startingArea) {
team.ready = isInCircle({ lat: location[0], lng: location[1] }, team.startingArea.center, team.startingArea.radius);
}
// Update out of zone
const teamCurrentlyOutOfZone = !zoneManager.isInZone({ lat: location[0], lng: location[1] })
if (teamCurrentlyOutOfZone && !team.outOfZone) {
team.outOfZone = true;
team.outOfZoneDeadline = dateNow + outOfZoneTimeouts.duration * 60 * 1000;
outOfZoneTimeouts.set(teamId);
} else if (!teamCurrentlyOutOfZone && team.outOfZone) {
team.outOfZone = false;
team.outOfZoneDeadline = null;
outOfZoneTimeouts.clear(teamId);
}
// Broadcast new infos
secureAdminBroadcast("teams", this.teams);
sendUpdatedTeamInformations(team.id);
// Update of events of the game
trajectory.writePosition(dateNow, team.id, location[0], location[1]);
return true;
},
sendLocation(teamId) {
// Test of parameters
if (!this.hasTeam(teamId)) return false;
// Variables
const team = this.getTeam(teamId);
const enemyTeam = this.getTeam(team.chasing);
const dateNow = Date.now();
// Update team
team.nSentLocation++;
team.lastSentLocation = team.currentLocation;
team.enemyLocation = enemyTeam.lastSentLocation;
team.locationSendDeadline = dateNow + sendPositionTimeouts.duration * 60 * 1000;
sendPositionTimeouts.set(team.id);
// Update enemy
enemyTeam.nObserved++;
// Broadcast new infos
secureAdminBroadcast("teams", this.teams);
sendUpdatedTeamInformations(team.id);
sendUpdatedTeamInformations(enemyTeam.id);
// Update of events of the game
trajectory.writeSeePosition(dateNow, team.id, enemyTeam.id);
return true;
},
tryCapture(teamId, captureCode) {
// Test of parameters
if (!this.hasTeam(teamId)) return false;
// Variables
const team = this.getTeam(teamId);
const enemyTeam = this.getTeam(team.chasing);
const dateNow = Date.now();
// Verify the capture
if (enemyTeam.captureCode != captureCode) return false;
// Make the capture
team.nCaptures++;
enemyTeam.captured = true;
enemyTeam.finishDate = dateNow;
enemyTeam.chasing = null;
enemyTeam.chased = null;
sendPositionTimeouts.clear(enemyTeam.id);
outOfZoneTimeouts.clear(enemyTeam.id);
this.updateChasingChain();
this.checkEndGame();
// Broadcast new infos
secureAdminBroadcast("teams", this.teams);
sendUpdatedTeamInformations(team.id);
sendUpdatedTeamInformations(enemyTeam.id);
// Update of events of the game
trajectory.writeCapture(dateNow, team.id, enemyTeam.id);
return true;
},
}